#eye #eye


This project was originally just a short applied threading demo for procedural voxel chunk generation that I attempted while taking Computer Systems over the COVID-19 summer. This eventually just grew into an ever-growing testbed that allowed me to learn and implement things such as lighting, character control, texturing, robust UI and menus, loading and saving game state, etc.

Although work has slowed as the school semester has picked up, I plan to use this as a further testbed for dynamic VR and AR environments.

Custom Minecraft
#Threading #Noise World Generation

8 weeks, Quarantine 2020

Unity, C#

Original Minecraft assets used